Oschersleben 1.60

April 6, 2019 By Fuzo
  • Version 1.60
  • Download 21266
  • File Size 246 MB
  • Create Date April 6, 2019
  • Download

 

Oschersleben for Assetto Corsa By Fuzo (TM-Modding team) - Conversion from rFactor 2 with permission and support from original author Digga (SRT).

Track features:

  • 34 pit boxes
  • 2 layouts - GP, moto
  • Working AI
  • TV cameras
  • 2D and 3D crowds
  • Track grooves
  • Pre-generated VAO for Shader Patch
  • High-poly road mesh
  • CSP lights and rain support

Credits:

  • all credits go to Digga and his modding team, he did all the awesome work on this track for rFactor 2, I just converted it and added some Assetto Corsa features :)

Installation:

  • Extract the archive to Assetto Corsa root directory. For best results delete all previous installations in content/tracks/tmm_oschersleben and acc_oschersleben directories.

Changelog:

1.6
- fixed double mesh in first chicane (tire wall)
- fixed some issues in CSP configuration
- added some new features to CSP config

1.5
- reworked trees to Y shape
- added the barrier to chicane to prevent cutting
- reduced height of collision mesh for plastic columns along the track
- added some new features to CSP config

1.41

- kerbs and green asphalt zones set to "valid" again

1.4

- added new "Club" layout
- improved basic camera sets
- improved some materials around the track
- fixed flickering meshes around the track
- added shader patch config

1.3
- improved grooves textures and settings
- reworked foliage around the track (mesh optimisation)
- fixed some overlapping and flickering textures around the track
- slightly edited some tree textures
- fixed some errors in ini files

1.2
- added VAO v4 support

1.1
- improved some advertisement textures
- added time attack mode support

1.0
- added 3D marshals and personnel around the track
- slightly improved overall track performance
- fixed wrong object naming causing different visual quality modes not working
- fixed wrong description for Moto layout

0.6
- fixed groove mesh at the Hasseroder curve
- fixed pit workers position in moto layout
- modified AI line in T1 in GP layout
- fixed AI line boundaries in moto layout
- overall track material brightness tuning
- updated grass texture map
- updated minor shader patch lights settings
- added hotlap starting possition
- added DRS zones
- added track descriptions
- added test reverb to the main grandstand