SLOVAKIA RING 2023 1.4
February 26, 2023- Version 1.4
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- File Size 559 MB
- Create Date February 26, 2023
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Slovakiaring is multifunctional racing circuit in Slovakia, located in the village Orechova Poton, in the district of Dunajska Streda. It was built in 2008-2009, author of the project is the Austrian architect Hans Roth.
Track features:
- Track lenght (variant 4): 5 922 m
- Track width: 12 m
- Finish streight lenght: 900 m
- Finish streight width: 20 m
Track has currently 6 layout variants:
Variant 1 - Fast layout - 38 pit slots
Variant 2 - Oval layout - 38 pit slots
Variant 3 - Short layout - 38 pit slots
Variant 4 - Default layout used for most races - 38 pit slots
Variant 4 "Trackday" - layout used mostly for testing - 33 pit slots
Variant 5 - Hillclimb layout - 20 pit slots - does not work in race mode!
Track color scheme (LeMans) reflects the state of the track from the Q1 of 2023 year after filming the Grand Turismo movie.
Track was build from the public aerial laserscan data with help of official CAD drawings and blueprints of the track. Big thanks to mr. Zoltán Bognár (Slovakia Ring Agency, s.r.o) for providing me all the support and data which I needed to finish the project.
Credits:
- Track 3D modeling and texturing - Roman "Fuzo" Fusatý
- 3D modeling and texturing - Hotel Slovakiaring - Tomáš "Momo" Valent
- LiDAR and geo data - ÚGKK SR
- CAD blueprints and consultations - Zoltán Bognár, Ing. Peter Pecze (Slovakia Ring Agency, s.r.o)
- Some mesh and texture assets from off-track objects - Ziea Vernal, Nomad3D
- Track LUA scripts and CSP enhancements - Gunnar333, LeBluem
- Camera sets (v4, set nr. 2) - Leonardo Ratafiá
- AI line fixes - K2kubota
- Corner labels - Fanapryde
Main testers: Petr Čížek, Ján Žgravčák, David Nemeček, Macko68, members of Reboot Team, TMM and DMSK community
Warning:
- Do not use trackday layout for AI races, this layout is meant for multiplayer and testing only.
- Hillclimb layout will work only in practice or hotlap mode.
DO NOT MODIFY, CONVERT, REUPLOAD TO OTHER WEBSITERS OR USE ANY PART OF THE TRACK MESH OR TEXTURES WITHOUT OUR PERMISSION!
IF YOU WANT TO CONTRIBUTE TO THE PROJECT, FEEL FREE TO CONTACT ME.
Changelog:
v.1.4
- renamed track to correct official name - SLOVAKIA RING
- removed "F" grandstand according to real life changes
- moddified T1 gravel zone to actual track state
- added fence and barrier to T1 area (new parking for Karting Center)
- fixed some meshes and lines along the track
- added track banners templates to the track package
- improved and adjusted size and placement of some tree types
- reworked 2D trees and treewalls
The track looks stunning visually and the modelling is immaculate! But for some reason I get strange flickering polygons on the last turn, going towards the main building complex and the starting straight and I can’t figure out what causes that. Any ideas?